package network;

import controller.GameController;
import model.Player;

public class Server {
	
	public Server(){
		
	}

	/**
	 * @param args
	 */
	public static void main(String[] args) {
		//start the server
		
		GameController gc = new GameController();
		
		for(int i=1; i<=4; i++){
			int seat = i;
			Player p = new Player(i, 150);
			gc.insertPlayer(seat, p);
		}
		
		gc.playGame();
		
		//wait for incoming connections
		
		//take the connection and add the player
		
		//repeat until game is full
		
		//stop accepting incoming connection

	}

}
